Gamepad Dataset

Welcome to the Gamepad Dataset page! Here, you'll find a comprehensive collection of anonymous statistics on gamepads gathered by

This dataset includes valuable information such as device names, product and vendor codes, number of axes and buttons reported, time series data, as well as browser and OS versions.

Dive into this trove of data to uncover insights into gamepad usage and trends without compromising personal information.

Device name:

This refers to the name or model of the gamepad device being used. It helps identify the specific type or brand of gamepad.

Product + vendor codes:

These codes provide specific identification for the gamepad device. The product code usually refers to a unique identifier assigned by the manufacturer, while the vendor code represents the manufacturer or vendor of the gamepad.

Number of axes reported:

Axes in the context of gamepads refer to the different directions in which the device can be moved or manipulated. For example, a gamepad may have axes for horizontal and vertical movement, as well as for analog triggers or joysticks. The number of axes reported indicates how many different movement directions or inputs the gamepad supports.

Number of buttons reported:

This refers to the number of physical buttons present on the gamepad. Buttons can include primary action buttons, shoulder buttons, triggers, directional pads, and other input options. The number of buttons reported indicates how many different buttons or inputs the gamepad supports.

Time series data:

This refers to information collected over time about the frequency or rate at which gamepad devices are reported. It helps analyze usage patterns and trends, such as how often specific gamepads are used or how frequently new gamepad devices are being introduced to the market.

Browser and OS versions:

This information captures the specific web browser and operating system versions used by the users when accessing It helps ensure compatibility and provides insights into the technology landscape in which the gamepads are being used.

It's important to note that collects this information in an anonymous manner, without capturing any personally identifying user data. The focus is on gathering aggregated data for statistical analysis and improving the overall understanding of gamepad usage patterns and device capabilities.